#include "colors.inc"#include "stones.inc"#include "textures.inc"#declare MWater = material {  texture {    pigment {color rgbt <.7, .7, 1, .999>}    finish {reflection .01 specular .2}  }  interior {    ior 1.33    media {      absorption <.3, .4, .1>    }  }}// ----------------------------------------camera {  location <-4, 1, -3>  //location <0, 4, 0>  look_at <0, 0, 0>}sky_sphere {  pigment {    gradient y    color_map { [0.0 color blue 0.6] [1.0 color rgb 1] }  }}light_source { <-30, 30, -30> White }light_source { <30, 30, 30> White }// ----------------------------------------plane {  y, -5  texture {    PinkAlabaster    scale 10  }}sphere {0, 1 texture {pigment {radial frequency 8} finish{specular 1}} translate -1.1*x}sphere {0, 1 texture {pigment {radial frequency 8} finish{specular 1}} translate 1.1*x}box {  <-200, -5, -200>, <0, 0, 200>  hollow on  material { MWater }}box {  <-.1, -5, -200>, <.1, .1, 200>  texture {T_Stone1}}